Every kid is a game designer.

"The floor is lava, but if you jump on the couch cushions you get fire powers and the dog is the final boss."

— An actual game, designed in 4 seconds by a 7-year-old

Rules, stakes, a win condition. Invented in four seconds flat.

Entire worlds, built from nothing but imagination.

They've always been game designers.

Screens arrived.

And the kids who invented games became kids who only played them.

They still had ideas — levels, characters, worlds.

But between the idea and the game was a wall they couldn't climb.

Game engines require code. Design tools require training.

Built for adults with CS degrees.

So the ideas stayed in their heads.

And they kept playing someone else's.

What if that barrier just… disappeared?

What if any kid could describe a game and watch it come to life?

What if building was as joyful as playing?

"Add a dragon" — and it doesn't just show up.

It flies. It breathes fire. It roars.

The tool understood what they meant.

They play it while they build it. Every change, instant. Every idea, alive.

The game they've been carrying around in their head is suddenly real.

One tap. Their best friend plays their game.

"Dude. You made this?!"

They text it to a friend.

Who texts it to their friend.

Who adds a secret level and sends it back.

And one Saturday, a parent sits down and they build one together.

Like LEGO on the living room floor — except the thing they build can come alive.

Every generation gets its creative tool.

Crayons let kids draw their world.

LEGO let kids build their world.

FiliQ lets kids play their world.

It's for every kid with a game inside them.

We believe kids have always been game designers.

We believe every kid who's ever said "I have an idea for a game" deserves a way to build it.

We believe the creative fire in every kid never went out. It just needs something to light it.

Every kid has a game inside them.

We're building the tool that lets them make it real.

Light the fire.